Build Horizontally, not Vertically

If you want a program that is fragile, rigid, and immobile, build vertically.

If you want a program that is flexible, robust, and reusable, build horizontally.

Verticalilty is Forever (Twin Towers)


What is meant by building vertically or horizontally?


Vertical building is what happens anytime you put something new on top of something else. It’s a visual metaphor, which represents depth, and layers of dependencies.

  • A city is built more vertically when it puts more people in the same geographical area.
  • A two-story house is built more vertically than a one-story house.
  • A 30-line method is built more vertically than a 12-line method
  • A class with 30 public methods is built more vertically than a class with 2 public methods.
  • A program with 10 features is built more vertically than a program with 3 features.

Horizontal building is what happens anytime you put something next to something else. It’s a visual metaphor, which represents width, with outwards expansion instead of layers.

  • A city expands its geographical area when increasing in population.
  • A row of 3 houses is built next to each other, instead of a single three-story house.
  • A class consists of 12 small methods, instead of 4 large ones.
  • A program is built with 80 small classes, instead of 8 very large ones.
  • A company has 3 very focused applications for sale, instead of 1 large application.

Rigidity


Horizontality decreases rigidity in the following ways:

  • New independent elements can be put alongside existing ones easily
  • Removing existing elements is much easier, since there are fewer external effects
  • Systems can be restructured more easily, since there are fewer layers
  • Changes are easier to reason about due to the larger amount of internal subdivisions

Examples:

  • Creating a new neighborhood of residential housing is easier than trying to double the occupancy of an existing populated neighborhood
  • Adding a first-floor room to a house is easier than adding another floor
  • Switching one plugin for an application is far simpler than switching to a new framework
  • Understanding the implications of changing a non-inherited class is simpler than figuring out how to alter a class with 7 parent base classes
  • Creating a new database table causes far fewer integration problems than making a change to an existing core table

Fragility


Horizontality decreases fragility in the following ways:

  • Smaller scopes decrease range of possible side effects
  • Damage or failure in one subsystem is not very extensive or deep
  • A failing subsystem impacts fewer external subsystems
  • A failing subsystem has less surface area to examine and possibly repair
  • A failing subsystem can be replaced with less effort

Examples:

  • A skyscraper that catches on fire spreads more debris and may damage nearby buildings
  • A jumbo jet that crashes kills more occupants than a private planes that crashes
  • A program crash in one application does not directly impact other applications
  • A 4-line method is easier to read and debug than a 20-line method
  • A server that hosts only one Service causes less harm if it loses power than a server hosting 4 Services

Immobility


Horizontality decreases immobility in the following ways:

  • Systems have more clearly delineated subcomponents
  • Simple functionality is always more general than complex functionality
  • Each subcomponent has fewer connections to the outside
  • Each subcomponent has few internal elements

Examples:

  • It is easier for a family to move to another house than for all the occupants of an office building to relocate
  • It is easier to move an alarm clock to a new room and plug it in, than it is to move a desktop PC with peripherals
  • A small and focused class can easily be used in other projects
  • A simple method can easily be used in another scenario with very small modifications
  • A self-contained web authentication service can easily be used by many different applications without any changes