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Who Makes the Decision?

One of the biggest keys to a well-managed project is proper assignment of responsibility. Having good people on a project is not enough. The project must be correctly organized and managed so that people can succeed. At any moment, each team member should be able to give a clear and unambiguous answer when asked “Who is responsible for X?” or “Who decides what should happen in X scenario?”. If they can’t, the project will be late, over budget, and incongruous.

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LiteMediator - In-Process Messaging Library

The best libraries are discovered, rather than engineered. After using in-process messaging in .NET projects for several years, I have decided to release a library sharing it with all of you. Using messaging has been extremely helpful to me in both game development and modern web development. Both greatly benefit from lightly-coupled message-driven architectures, which makes Mediator pattern a perfect solution.

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Marker Interfaces Are Evil

Have you seen interfaces which have no methods in a project you were working on? Every time you see one of those, it should raise a mental red flag. Marker interfaces are a terrible design choice! I will explain why and what to do instead.

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Your Configs Are Totally Wrong

One of the major pain points in working with Enterprise software is dealing with config files. They don’t have to be a pain. But everyone is doing them absolutely wrong.

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