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Feb 18, 2021      -      4 minute read

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Perfect Estimates Every Time

People hate uncertainty. That is why they love estimates. An estimate plants itself in someone’s mind and replaces uncertainty. It feels really good to have certainty, instead of uncertainty. I know of three ways you can give perfect estimates on every project.

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Jan 14, 2021      -      5 minute read

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Summits versus Action Squads

Modern enterprise software development is primarily about communication. Softwares communicate with other softwares. These communication patterns also impact how easily new features can be planned and built. There are two very common approaches, and there is a much better approach. I will contrast these for you.

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Sep 18, 2020      -      3 minute read

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Software At Scale - Constraints

When you’re working with software that services millions or billions of requests per day, you must solve different problems than simply making a given feature behave correctly. It needs to be fast, resilient, and flexibly deployable/scalable. There are three key constraints you must juggle.

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Jul 21, 2020      -      8 minute read

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Reactive Game State in Unity

Performance is key in game development. Your players want silky smooth 60+ frames per second. One of the common performance expenses is using the Update loop to check data values for changes. I will show you how to setup a simple Reactive Game State system.

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